Answering The Frequently Asked Questions in Flutter Development #2

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Are you a Flutter Dev and have been looking for a list of Flutter FAQs? Look no further, because I’ve compiled a list of frequently asked questions.
Are you a Flutter Dev and have been looking for a list of Flutter FAQs? Look no further, because I’ve compiled a list of frequently asked questions.
Lessons from Code, Content, and Consistency

Reliability basics: Outbox pattern + why it matters

Introducing Kafka/Redpanda + move to event-driven workflow

Connect Orders ↔ Inventory (first working service-to-service flow)

Inventory service + gRPC + proto contracts

autofillHints attribute.TextField(
....,
decoration: InputDecoration(hintText: "Username")
autofillHints: [AutofillHints.name] // or AutofillHints.email, AutofillHints.postalAddress...
)
setState, the parent widget's build is updated. However, in our case, we opened a separate dialogue that is unrelated to the build approach. That is why it is not being updated.setState method, which will be used to update the state of the dialogue.showDialog(
context: context,
builder: (context) {
return StatefulBuilder(
builder: (context, setState) {
return AlertDialog(
.......
);
},
);
},
);
async function inside initStateinitState because it is only called once when the screen loads. This is sufficient for a standard solution. However, if you execute an async function within it, initState will throw an error.initState and call it inside initState as seen below:@override
void initState() {
super.initState();
loadDataFromAPI();
}
Future<void> loadDataFromAPI() async { // .... }
precacheImage method in the initState to begin loading an image before your page is constructed.@override
void initState() {
precacheImage(new AssetImage('...')); // or NetworkImage('...'), etc.
super.initState();
}

main method.import 'package:flutter/services.dart';
void main(){
SystemChrome.setEnabledSystemUIMode(SystemUiMode.immersive);
//....
}

